Child Emperor
Skills & abilities
Full skill descriptions with upgrade changes by stage.
Basic
Skill data unavailable
Ultimate
Deals a 5-hit combo to targets in a cross-shaped area for 5000% ATK [Specialized Direct DMG] (affected only by advanced DMG modifiers), ignoring Specialized EvasionReduce all Direct DMG/DoT/Injury DMG/Ex. DMG to just 1 point. and Non-Crit DMG FreeEffective for all types of DMG. Cannot co-exist with [Agility]., and penetrating [Unyielding] and Specialized UnyieldingWhen any ally takes fatal damage, they enter [Specialized Unyielding]. Effect disappears after actions of any 5 characters. Recovers HP by 100% of Max. HP. Triggers twice per character every battle.. On cast, reduces all enemies' Re-BattlePermanently reduces own DMG Received by 78% (increases by an additional 2.8% each time returning to field). When same-row allies or all allies are defeated, if this character is defeated, consumes 1 stack of [Re-engage] to return immediately, recover 100% HP, and performs a [Charged Follow-up] at 135% Ultimate Skill strength on a random target. If there are other defeated characters in the same row, this effect also has a 100% chance to trigger. (Only one of this effect, [Revenge], [Regroup], and [Momentum Return] can be active at a time.) count by 3 (cannot stack).
Passive
Permanently raises own HP by. On entry, gains 80% Specialized Non-Crit DMG FreeReduces all types of non-[Specialized Crit] DMG.. On entry, grants all allies permanent immunity to energy-deduction and energy-lock effects. Specialized Non-Crit DMG FreeReduces all types of non-[Specialized Crit] DMG.: reduces every kind of DMG that is not a Specialized CritWhen dealing Specialized Direct DMG, triggers Specialized Crit based on the portion of final Crit Rate above 200%.. Specialized CritWhen dealing Specialized Direct DMG, triggers Specialized Crit based on the portion of final Crit Rate above 200%.: when dealing [Specialized Direct DMG], a Specialized CritWhen dealing Specialized Direct DMG, triggers Specialized Crit based on the portion of final Crit Rate above 200%. triggers on the portion of final Crit Rate above 200%.
Awaken
Basic Effect: Gain 3 [Energy Gauge] per turn. On entry, grant all allies permanent 92% [True DMG Reduction]. [True DMG Reduction]: permanently reduces DMG taken based on original HP; while active you cannot gain Specialized GuardNegates DMG received. This effect overwrites Extra HP effects. The total amount cannot exceed 15 times the original HP./[Health Armor]/[Specialized HP], and your max HP in combat is not affected by other effects.


