Drive Knight
Skills & abilities
Full skill descriptions with upgrade changes by stage.
Basic
Deals 130% ATK damage to a single target.
Ultimate
Attacks a row with 3 consecutive strikes and deals DMG by 40% ATK. Afflict the main target with FieldTarget takes 400% of ATK in DoT before their action, with a 80% chance to penetrate their immune effects. for 1 round(s) (takes DoT by 160% ATK before action). In [Silver] state, target(s) in the same row will take a fixed total amount of[Charge] DMG (target affected with FieldTarget takes 400% of ATK in DoT before their action, with a 80% chance to penetrate their immune effects. will suffer 1 layer of [Charge] by 240% ATK, up to 4 layers, every layer means -500 Energy Gauge).
Ultra-Ultimate
ATK damage multiplier40%50%
FieldTarget takes 400% of ATK in DoT before their action, with a 80% chance to penetrate their immune effects. DoT multiplier160%220%
Charge DMG multiplier240%330%
Passive
Grants 40% ULT DMG Free to all allies for 2 round(s), Permanently grants 50% Non-Crit DMG Free (effective for all types of DMG, cannot co-exist with AgilityIncreases SPD up to 96% of Gale Wind’s SPD. If an ally’s SPD is greater than the percentage of Gale Wind’s SPD, then their SPD will not change.). Reduces his own SPD by 90% when battle begins. When enemies suffer FieldTarget takes 400% of ATK in DoT before their action, with a 80% chance to penetrate their immune effects. DMG, Drive Knight will transform into [Silver] state. Permanently increases HP by (20).
Extreme Passive
All allies ULT DMG Free40%45%
Non-Crit DMG Free50%55%
5★ Passive
All allies ULT DMG Free45%50%
Duration23
Non-Crit DMG Free55%65%


