Metal Bat
Skills & abilities
Full skill descriptions with upgrade changes by stage.
Basic
Deals damage to a single target with 3 consecutive strikes for 45% ATK DMG.
Ultimate
Increases CRIT Damage by 30% for 1 round(s). Deals Direct DMG to the Enemy Target Column with 3 consecutive strikes for 35% Max HP. Adds [Ex. DMG] equal to 120% of own original Max HP. Each layer of own momentum increases by 20% of Specialized Ex. DMG.
Ultra-Ultimate
CRIT increase30%50%
Direct DMG multiplier35%45%
Max HP damage multiplier120%140%
Specialized Ex. DMG per momentum layer20%25%
Passive
Permanently gain 60% Non-Crit DMG FreeEffective for all types of DMG. Cannot co-exist with [Agility].. Before taking an action, increases Energy by 1500 points. Permanently increases HP by (20).
Extreme Passive
Non-Crit DMG FreeEffective for all types of DMG. Cannot co-exist with [Agility].60%65%
Energy gained per action15002000
5★ Passive
Non-Crit DMG FreeEffective for all types of DMG. Cannot co-exist with [Agility].65%70%
Energy gained per action20002500
Awaken
At the beginning of the round, Recover HP equal to 200% of Max HP Restores HP to same row Allies equal to 80% of Metal Bat’s Max HP. Lasts for 4 rounds. Before any character takes an action, own [HP Shield] will permanently increase Momentum1 layer of armor corresponds to 1 layer of Momentum, up to a max of 4 layers. Calculated based on the highest number of layers of own armor. Increases own CRIT during battle by 50% Increases allies’ CRIT during battle by 30%.
Awaken 2
HP recovery multiplier200%250%
Ally HP recovery multiplier80%120%
Own CRIT50%70%
Allies' CRIT30%50%
Stack limit46
Awaken 3
Fills up the Energy Gauge by 150 points after taking an action.
At the beginning of the round, Recover own HP equal to 250% of Max HP.


