Metal Bat V2
Skills & abilities
Full skill descriptions with upgrade changes by stage.
Basic
Deals damage to a single target with 3 consecutive strikes for 40% ATK DMG.
Ultimate
Increase your 50% Instant DMG Accuracy and Specialized Hit. Ignores the target's 30%Evasion, Specialized Evasion, and Non-Crit DMG Free. Enters Berserk50% DMG Increase when attacking. status with power of 100% Each instance can trigger Specialized EvolveImmediately cancels the target’s Unyielding and Ignore DMG statuses. once. Deals Direct DMG to all enemies in a row with 3 consecutive strikes for 1300% ATK, distributed evenly among all targets.
Ultra-Ultimate
Instant DMG Accuracy50%70%
Ignores the target's Evasion30%50%
Berserk50% DMG Increase when attacking. trigger count100%130%
ATK damage multiplier1300%1800%
Passive
Permanently increases own HP by points. Gain 60% Non-Crit DMG FreeEffective for all types of DMG. Cannot co-exist with [Agility].. Reduces the number of revives for RegroupUpon death, revive with 100% HP and gain 35% ATK for 1 turn. Max 10 revives per battle. and RevengeIf any character is defeated after taking action, they instantly revive instead and recover 100% HP and deal 200% of Ultimate power as [Revenge Follow-up] to any target (this skill is unaffected by Bonus Energy Usage effects. Priority: Front Row). Starting Revives: 4. by 3 Dispel the enemy's Specialized DMG ReflectWhen receiving Direct DMG and Extra DMG, reduces it by 50%, and returns 50% of the original DMG to the attacker as Extra DMG. Effect. Self and allies in the same column are immune to Deterrence, Stun, and Specialized Stun.
Extreme Passive
Non-Crit DMG FreeEffective for all types of DMG. Cannot co-exist with [Agility].60%70%
RegroupUpon death, revive with 100% HP and gain 35% ATK for 1 turn. Max 10 revives per battle. reduction35
5★ Passive
Non-Crit DMG FreeEffective for all types of DMG. Cannot co-exist with [Agility].70%80%
RegroupUpon death, revive with 100% HP and gain 35% ATK for 1 turn. Max 10 revives per battle. reduction57
Awaken
Self Obtains 2x Momentum ReturnAfter all teammates are Defeated, return to the field with 110% HP. The excess portion serves as the Max HP. Immediately perform a Follow-up on a random enemy target 1 time. If no enemy is Defeated, there is a probability to continue the Follow-up, which can be triggered up to 2 times, with trigger probabilities of 80%/60%.. When battle begins, self gain 30%Suppression DMG FreeReduces the DMG taken by 30%. When Attack is higher than the attacker's, DMG Res Increase is raised to 1.5x..
Awaken 2
Momentum ReturnAfter all teammates are Defeated, return to the field with 110% HP. The excess portion serves as the Max HP. Immediately perform a Follow-up on a random enemy target 1 time. If no enemy is Defeated, there is a probability to continue the Follow-up, which can be triggered up to 2 times, with trigger probabilities of 80%/60%. count23
Suppression DMG FreeReduces the DMG taken by 30%. When Attack is higher than the attacker's, DMG Res Increase is raised to 1.5x.30%40%
Momentum ReturnAfter all teammates are Defeated, return to the field with 110% HP. The excess portion serves as the Max HP. Immediately perform a Follow-up on a random enemy target 1 time. If no enemy is Defeated, there is a probability to continue the Follow-up, which can be triggered up to 2 times, with trigger probabilities of 80%/60%. HP110%200%
Suppression DMG FreeReduces the DMG taken by 30%. When Attack is higher than the attacker's, DMG Res Increase is raised to 1.5x. reduction30%40%
DMG Resistance1.51.7
Awaken 3
Gain 150 Energy Gauge after your action.


