Extreme Deep Sea King (Grappler/Monster) [Demon]
Basic: Deal 100% ATK to a single target. 50% chance to inflict [Specialized Corrode] (DOT by 100% ATK. After any character acts, transfers the effect to a random target, disappears after transferring 1 time.)
Ultimate: Attacks a single target with 5 consecutive strikes, dealing DMG by 1050% ATK. Can trigger [Breakthrough] (cancels normal and specialized unyielding state), only once per round. Has a 75% chance of inflicting [Specialized Corrode] on the main target and its surrounding characters (DOT by 100% ATK. After any character acts, transfers the effect to a random target, disappears after transferring 3 times.) Obtains [Specialized Protection] of 450% ATK (removes damage, stackable with extra HP effects, accumulated damage removed will not be more than 15x of his original HP)
Passive: When enemies suffer DOT, deals Extra DMG to all enemies by 60% DoT DMG (Only 1 effect of the same type works throughout the whole battle).
Awaken Passive: Causes enemies with [Specialized Corrode] to be [Stuck] (Unable to launch [Follow-up] and [Consecutive Follow-up], lasts for 2 rounds) After any ally acts, has a 60% chance of inflicting [Combo Follow-up] to a random enemy (Deep Sea King and ally in the same column will launch [Ultimate Follow-up], once per round)
DMG ATK 1050% > 1300%
Proc chance 75% > 90%
Specialized Prot. 450% > 600%
Extra DMG 60% > 80%
Extra DMG 80% > 86%
Proc chance 60% > 70%
Combo Follow-up per round 1x > 2x
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