[CN] UR+ ZBM (Jul 2026)

ur+zbm


UR+ Zombieman (Duelist/Hero) [Class S2]

Basic: Deals 3 consecutive strikes to a single target, dealing 120% ATK DMG.

Ultimate: Deals 5-hit 4500% ATK Specialized Direct DMG to all enemies in a row (affected only by advanced damage manipulation), ignoring 45% Specialized Evasion and NCDF, and penetrating Unyielding and Specialized Unyielding. During the first 7 turns, when using the Ultimate, has a 120% chance to inflict [Blind] on the main target and 1 random enemy for 1 turn.

[Blind]: Reduces the target's Arena DMG Reduction by 20%, prevents the target from using Ultimate skills, and disables Follow-Ups. Up to 2 stacks can exist simultaneously. [Blind] is treated as a Stun-type effect.

Passive: Gains 60% NCDF at the start of battle and is immune to [Blind]. Before any character takes action, removes [Stun], [Specialized Stun], [Intimidation], and [Silence] from all allies. At the start of Turn 3, removes [HP Link] from all enemies. During the first 4 turns, allies in the same column consume 0 Energy when using their Ultimate.

Awakened Passive: When receiving fatal damage, triggers [Specialized Regeneration]. After triggering [Specialized Regeneration], Zombieman becomes immune to all damage until the end of the turn.

[Specialized Regeneration]: Permanently reduces damage taken by 30% after activation. As long as at least 1 ally remains on the battlefield, before Zombieman's next action he restores 100% HP and returns to battle. Each activation additionally grants a stackable 15% ATK and 30% Max HP increase. Can trigger up to 3 times.

Ultra-Ultimate:
Row 5-hit Specialized Direct DMG 4500% > 6000%
Ignores Specialized Evasion and NCDF 45% > 60%
[Blind] infliction chance 120% > 180%
[Blind] Arena DMG Reduction decrease 20% > 30%
Grants all allies 15% [Enrage] and 15% [Armor Break].

Extreme Passive:
NCDF 60% > 70%
Same-column allies consume 0 Energy for the first 4 > 5 turns.

5P Passive:
NCDF 70% > 80%
Same-column allies consume 0 Energy for the first 5 > 6 turns.

Awakened 2:
[Specialized Regeneration] permanent damage reduction 30% > 60%
[Specialized Regeneration] trigger count 3 > 4
When an ally in the same row triggers [Re-Battle], if Zombieman is currently in the [Specialized Regeneration] state, he immediately performs a [Charged Pursuit] at 120% Ultimate skill strength.



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