[CN] UR+ Child Emperor (Oct 2026)

UR+ Child Emperor (Hi-Tech/Hero) [Class S2]
The current character data lists UR+ Child Emperor as the October 2026 CN release. His kit is built around cross-shaped [Specialized Direct DMG], reducing enemy [Re-Battle] count, and giving the team protection against energy control and non-specialized Crit damage.
Basic: Skill data unavailable in the current leak.
Ultimate: Deals a 5-hit combo to targets in a cross-shaped area for 5000% ATK [Specialized Direct DMG] (affected only by advanced DMG modifiers), ignoring [Specialized Evasion] and [Non-Crit DMG Reduction], and penetrating [Unyielding] and [Specialized Unyielding]. On cast, reduces all enemies' [Re-Battle] count by 3 (cannot stack).
[Specialized Evasion]: Reduce all Direct DMG/DoT/Injury DMG/Ex. DMG to just 1 point.
[Specialized Unyielding]: When any ally takes fatal damage, they enter [Specialized Unyielding]. Effect disappears after actions of any 5 characters. Recovers HP by 100% of Max. HP. Triggers twice per character every battle.
[Non-Crit DMG Reduction]: Effective for all types of DMG. Cannot co-exist with [Agility].
Passive: Permanently raises own HP. On entry, gains 80% [Specialized Non-Crit DMG Free]. On entry, grants all allies permanent immunity to energy-deduction and energy-lock effects.
[Specialized Non-Crit DMG Free]: Reduces all types of non-[Specialized Crit] DMG.
[Specialized Crit]: When dealing Specialized Direct DMG, triggers Specialized Crit based on the portion of final Crit Rate above 200%.
Awakened Passive: Basic Effect: Gain 3 [Energy Gauge] per turn. On entry, grant all allies permanent 92% [True DMG Reduction].
[True DMG Reduction]: Permanently reduces DMG taken based on original HP; while active you cannot gain [Specialized Guard]/[Health Armor]/[Specialized HP], and your max HP in combat is not affected by other effects.
[Specialized Guard]: Negates DMG received. This effect overwrites Extra HP effects. The total amount cannot exceed 15 times the original HP.
Ultra-Ultimate:
[Specialized Direct DMG] 5000% > 7000% ATK.
Enemy [Re-Battle] count reduced 3 > 4 (cannot stack).
Extreme Passive:
[Specialized Non-Crit DMG Free] on entry 80% > 85%.
5P Passive:
[Specialized Non-Crit DMG Free] on entry 85% > 90%.
Awakened 2:
[True DMG Reduction] 92% > 95%.
Awakened 3:
[Energy Gauge] per turn 3 > 4.
[True DMG Reduction] 95% > 98%.
Child Emperor is a defensive utility release rather than a pure carry. The team-wide immunity to energy-deduction and energy-lock effects is useful immediately, while [True DMG Reduction] adds a separate defensive layer with an important trade-off: it prevents [Specialized Guard], [Health Armor], and [Specialized HP] from being gained.
The Ultimate's [Re-Battle] reduction is the part to watch in the next CN cycle. I would wait for line-up testing before making a final pull decision, especially because the Basic skill is still unavailable in the current leak.
If you liked this article, do bookmark this site and follow our Twitter for more One Punch Man: The Strongest guides and updates! Join our Telegram group for faster updates!