UR Zombieman (Duelist/Hero) [Class S2]
Basic: Deals 120% ATK to a single target
Ultimate: (No energy consumed) Deals damage to enemies in a row with 3 consecutive strikes for 450% ATK, permanently grants [Specialized Acceleration] to the allies in the same row, inflict [Specialized Fear] on the entire enemy team, lasts for 1 round.
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[Specialized Acceleration]: Increase allies’ speed up to 92% of ZBM speed, only when ally’s SPD is lower than expected
[Specialized Fear]: Seal 3 energy (overlap [Fear], does not take effect on the enemy that has been inflicted [Fear]), seal 1 more energy when enemy launches [Ultimate], up to 3 times per round per enemy character
Passive:Â Self gain 60% [Evasion]. If at least 1 ally is present, when you receive fatal damage, triggers [Regeneration] with 60% HP before your next turn (up to 3x per battle).
Awaken Passive: Gain 32% [Specialized Acceleration] at the start of battle. Before surrounding allies take action, they will trigger [Specialized Breakthrough] once on the main target (can only trigger once per round).
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[Specialized Breakthrough]: Immediately cancel the target’s [Unyielding] and increase attack power by 20% until end of this attack
Ultra-Ultimate:
Ult ATK 450% > 600%
Specialized Acceleration 92% > 96%
Specialized Fear energy seal 3 > 4
Specialized Fear enemy consume additional energy 1 > 2
Extreme Passive:
Evasion 60% > 70%
Regeneration HP 60% > 80%
5P Passive:
Evasion 70% > 80%
Regeneration 3x per battle > 4x
Awakened 2:
Specialized Acceleration 32% > 40%
Surrounding allies > ALL allies
Attack power increase 20% > 30%
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