dk-ur

DISCLAIMER: This guide is more for F2P players with limited BTs. Going forward, I will give insights on why the unit is good or bad, so that you can make your own informed decision. Due to everyone’s own unique line-up, BT count, situation, new units and constantly changing meta, the choice is yours to make!

  • All the UR/SSR+s are strong in their own way. It’s a matter of which one you have to prioritize as an F2P
  • UR/SSR+ pull Guide here!
  • As an F2P, it is too expensive to Awaken Passive 2 any SSR+/UR, I would recommend you pull multiple good SSR+/UR units than to AWK2 one SSR+/UR. However, it depends on your situation and if a particular unit is very good, so if you want to please go ahead. Do note you can continue doing so on the comeback banner if not enough BT (although not as ideal).

UR Drive Knight (Hi-Tech/Hero) [Class S2]

Basic: Deals 120% ATK to a single target
Ultimate: Deals enemies in a column with 3 consecutive strikes for 105% Max HP of Direct DMG, every strike adds 110% Max HP of [True DMG]. Has 80% chance to penetrate [Buffer]. Every strike can trigger [Specialized Breakthrough] once.
———-
[True DMG]: Not affected by DMG Rate and DMG Free, deal direct DMG without [DMG Sharing] or [Evasion]
[Specialized Breakthrough]: Instantly removes [DMG Ignoration]

Passive: Obtains 60% Non-Crit DMG Free. Other than himself, after any character is defeated, number of [Vengeance Revival] increases by 1, up to 4 times.
———-
[Non-Crit DMG Free]: reduce all types of Non-Crit DMG, cannot co-exist with [Agility]

Awaken Passive: Grants himself [Vengeance].
———-
[Vengeance]: If Drive Knight is defeated after any character acts, revives with 80% HP. and launches [Vengeance Follow-up] (150% of Ultimate DMG, does not use energy). Has 4 times of [Revival] at the start of the battle.

Ultra-Ultimate:
Ult Dmg 105% > 135%
True DMG 110% > 145%

Extreme Passive:
Non-Crit DMG Free 60% > 70%

5P Passive:
Non-Crit DMG Free 70% > 80%
Revival 4x > 5x

Awakened 2:
Revive HP 80% > 100%
Follow-up Dmg 150% > 200%


SO WHY UR Drive Knight?

Pros:

  • Very strong DPS for a ‘tank’. +HP units always have an added advantage, because +HP gear adds both health and damage.
  • One-man show unit
  • Great for all modes of content (PVE/PVP/PVB)
  • Works fine in all cores, does not have to stick to a specific core playstyle
  • KS and A2 is not super required, although having them will be ideal

Cons:

  • He is a Hi-Tech slot, so when combined with UR CE, the line-up might be quite limiting
  • Not much con personally. Maybe the only con is battles will drag on for much longer, especially when there are 2 DKs fighting it out

FINAL THOUGHTS

One word – Yes. Just pull. He’s that good. Good for PVE, good for PVP, good for bossing, good for HxM, etc.

I would like to point out that for PVE/bossing content, if your DK is not dying, then he won’t be reviving non-stop and dishing out the extra ult follow-ups. So for strong players, the damage may not be as high as a pure DPS like MG, but he is definitely useful for casuals and weaker players, as his multiple revives and follow-ups might make the difference between winning and losing.

WHAT ABOUT KS?

Yes if you can afford it.


TIPS:
Check out the SSR+ guide here!



If you liked this article, do bookmark this site and follow our Twitter for more One Punch Man: The Strongest guides and updates like this! Join our Telegram group for faster updates!

5 1 vote
Article Rating

By Nemi

Subscribe
Notify of

0 Comments
Oldest
Newest Most Voted
Inline Feedbacks
View all comments
error

Enjoyed the article? Share it with your friends!

0
Would love your thoughts, please comment.x
()
x