DISCLAIMER: This guide is more for F2P players with limited BTs. Going forward, I will give insights on why the unit is good or bad, so that you can make your own informed decision. Due to everyone’s own unique line-up, BT count, situation, new units and constantly changing meta, the choice is yours to make!
- All the UR/SSR+s are strong in their own way. It’s a matter of which one you have to prioritize as an F2P
- UR/SSR+ pull Guide here!
- As an F2P, it is too expensive to Awaken Passive 2 any SSR+/UR, I would recommend you pull multiple good SSR+/UR units than to AWK2 one SSR+/UR. However, it depends on your situation and if a particular unit is very good, so if you want to please go ahead. Do note you can continue doing so on the comeback banner if not enough BT (although not as ideal).
UR Carnage Kabuto (Grappler/Monster) [Dragon]
Basic: Deals 240% ATK to a single target
Ultimate: Deals direct DMG to the Enemy Target Column with 3 consecutive strikes for 900% of ATK. Each attack adds 600% of ATK as [True DMG]. Each instance can trigger [Specialized Evolve] once.
———-
[True DMG]: Not affected by DMG Rate and DMG Free, deal direct DMG without [DMG Sharing] or [Instant DMG Evasion]
[Specialized Evolve]: Instantly cancels the target’s Unyielding and Ignore DMG statuses.
Passive:Â Gain 60% [Specialized Evasion]. After any character’s action, if cumulative damage taken exceeds your Max HP, unleash [Wild Follow-up], dealing 180% of Ultimate Skill Power (this skill ignores additional Energy cost effects, prioritizes front row). Max 10 triggers per battle.
———-
[Specialized Evasion]: Reduce all Direct/DoT/Extra/Injury DMG to 1 DMG
Awakened Passive:Â Obtain [Regroup] at the start of the battle. Bestow 150% [Injury Res] to your entire team.
———-
[Regroup]: Upon death, revive with 80% HP and gain 20% ATK for 1 turn. Max 7 revives per battle.
[Injury Res]: Reduce [Injury], [Internal Injury], [Charge] effects taken by the character
Ultra-Ultimate:
DMG ATK% 900% > 1200%
True DMG 600% > 840%
Extreme Passive:
Instant DMG Evasion 60% > 70%
Follow-up up to 10x > 11x
5P Passive:
Instant DMG Evasion 70% > 80%
Follow-up up to 11x > 12x
Awakened 2:
Injury DMG Free 150% > 200%
Revive HP 80% > 100%
Own ATK Increase 7x > 10x
SO WHY UR CK?
Pros:
- Relatively high damage – normal ATK of 900%, plus an additional 600% True dmg PER strike, so it’s 600×3=1800% True dmg
- Follow-up damage
- Provides some support to the team – Grants all allies Injury Res
- Relatively useful for PVP, most PVE content, and PVB to some extent
Cons:
- Need KS
- Need to save up for better units like Garou
- Countered by UR MBv2 (less resurrection)
FINAL THOUGHTS
One of the better DPS, especially for Monster side. If you are lacking in monster side DPS (for monster team only fights), CK is definitely a great addition. But do note that he is countered by upcoming MBv2 (less number of revives). If you pull CK, make sure you also have enough BTs for pull Garou, because he is the next DPS powerhouse.
WHAT ABOUT KS?
Yes, worth it.
TIPS:
Check out the SSR+ guide here!
If you liked this article, do bookmark this site and follow our Twitter for more One Punch Man: The Strongest guides and updates like this! Join our Telegram group for faster updates!