This guide is more for really new players who have no clue on what is the meta at their current point of playing. Some don’t even know what is a meta.
If you’re a veteran then you probably won’t need this guide and should know what to use.
Do note that these are just references. Everybody has different units at different parts of the game, so reference the guide and make the most with what you have. If you have better LSSRs then by all means swap it in, or what works for you.
For more advice on line-ups, join the Telegram group, or the Discord Groups for real time help.
Last Update: 26 Sep 2022
Geryu+
Geryu core is all about the revives, so the meta is around enhanced unyielding, and breaking that.
Initial | |
Back | Front |
SonicV2 | RMG/ATT |
CK+ | Geryu (core) |
GW | Any |
Mid | |
Back | Front |
SonicV2 | CK+ |
AS+ | Geryu (core) |
GW | RMG/ATT |
Whale | |
Back | Front |
AS+ | Garou+ |
SF+ | Geryu (core) |
KING+ | PXM+ |
Bomb
Bomb core is here to counter SSR Genos mainly. Use units that have synergy with Tenacity. Main DPS will be Force Field at the start, then more towards Charge damage later on.
Initial | |
Back | Front |
ATT | Genus |
GW/Amai | ZBM |
VM | Bomb (core) |
Mid | |
Back | Front |
Genus | SonicV2 |
Bomb (core) | GW |
VM | ATT |
Whale | |
Back | Front |
CE+ | SonicV2 |
Bomb (core) | CK+ |
Boros+ | MB+ |
Gyoro
Similar to ZBM core, for Gyoro we need 3 espers (he counts as 1 himself, so 2 more required) and 1 grappler. The core doesn’t really have a requirement for energy generation unlike ZBM, so you’re really free to use whatever you want. However, because of Gyoro’s passive and core of increasing Max HP, you’ll want to use units that has synergy with Max HP, such as TTM (more Max HP = more tenacity), or SSR Genos for higher damage.
Also as you have more and more LSSRs, feel free to use or swap any of them, like Garou or Gouketsu.
Initial | |
Back | Front |
TT | CK/Alloy |
TTM | ZBM |
Melz | Gyoro (core) |
Genos Debut | |
Back | Front |
Melz | Alloy |
RMG | TTM |
Gyoro (core) | SSR Genos |
Whale | |
Back | Front |
Genos | WDM |
Gyoro (core) | Gou |
ATT | RMG |
Zombieman
With ZBM core, the slots are more flexible since you only need 3 grapplers (he counts as 1 duelist himself). Because his core revolves around injury/internal injury/tenacity, you’ll want to choose those units to generate energy. Genus is also a great addition since he grants ATK increase (passive) whenever there is healing.
Initial | |
Back | Front |
TT | CK/Alloy |
TTM | ZBM (core) |
AM/Genus/BK | Genus/AM |
Mid | |
Back | Front |
Garou | CK/Alloy/TTM/Genus/SF |
Gouketsu/Flashy | ZBM (core) |
Genus/TTM/SF | SK/PXM/MB |
Whale | |
Back | Front |
Garou | Genus |
Gou | ZBM (core) |
Flashy | SF/TTM |
Energy Seal
This build focuses on sealing the opponent’s energy, and is especially effective against CE lineups since if they can’t ult at start, then chances are they won’t get a crit and can’t follow through their string of ults.
Obviously you will need units with energy seal, namely King. However if you don’t have him, then you can simply use Geryu (ideally with KS), or DSK core level 4 (known as DSK4). Geryu should always be in the line-up because he ‘destroys’ the sealed energy for extra damage.
Do note that energy seals DO NOT stack. So if your King and Geryu ults, you won’t seal 3 energy. The highest value takes precedence, so in this case it’s 2 from King. If you are already using DSK4 then King’s ult won’t seal additional energy since both are equal (2).
Back | Front |
any | DSK (core4) |
Geryu | CK |
any duelist | SK |
Back | Front |
CE (core) | any duelist |
King | CK |
Geryu | SK |
Damage Reflect
This is an early game build, which focuses on reflecting damage to the opponent instead of dealing damage directly. This build is great for countering AoE builds, such as Shatter and Injury.
The main units you will need are DSK and CK – DSK for the core, and CK for most of the damage reflect. Damage reflect falls under Extra Damage, that’s why SK is there. The rest of the slots are flexible, you can fill with any aoe or support.
With this build, you’ll want to avoid shielding CK so that he takes more damage to reflect more. So put your TTM behind if you are using him. Do note that CK needs to survive in order to reflect damage; if he’s killed in the process then that damage won’t be reflected.
Back | Front |
Genus/CE (for Hi-tech) | DSK (core) |
any | CK |
any duelist | SK |
DoT (Damage over time)
The key part of this build is Vaccine Man due to his passive, and he needs to stay alive for it to work. Next you need a DoT effect like Corrode or Burn. Corrode works much better because the damage ticks every round (even on opponent’s turn), whilst Burn only ticks before the unit takes action. Hence the key is to putting Corrode on the enemy ASAP (Turn 1 ideally), whilst keeping VM alive, and let the DoT do the work. DoT is counted under Extra Damage, so find ways to increase that.
Groribas works the best due to his ATK increase passive, and also potentially corroding 3 at once (4 if wearing formal). With Konbu/MotS, you need their keepsake to be effective at all, otherwise the DoT won’t kill fast enough. SK is just there for the extra damage (passive). You can use Mumen with high speed to ensure your Corrode unit moves first.
You can go with the CE core build, focusing on applying corrode and Burn (with VM and STK ult) for a faster kill, or Genus core for more survivability for VM since the clones block the front for 2 rounds.
Back | Front |
CE (core) | STK/any duelist |
Groribas/Konbu/MotS | CK/Mumen |
VM | SK/any esper |
Back | Front |
STK | Genus (Core) |
Groribas/Konbu/MotS | CK/Mumen |
VM | SK/any esper |
Mix AoE
This is a mix of AoE ults. You need to move fast and kill fast since you have very little tanks and survivability.
Back | Front |
AS | HB |
GB | CK |
TT/King | CE (core) |
Shatter
This is an early game build, where it focuses on SPD. You’ll want to move faster than your opponents, wiping them before they even get a chance to move. CE goes first to shatter and berserk AS and GB, while the AoE onslaught from AS, GB and HB continues. You can even put in TT if you have.
Back | Front |
AS | TTM/Alloy |
GB | CK/ |
CE (core) | HB/SK |
Injury
This is an early game build, focusing on Injury. TT/AM to apply injury while BK follows-up
Back | Front |
TT | TTM/Alloy/Fukegao |
BK/MK | CK |
CE (core) | AM |
Early-Mid Game PVE
For F2Ps, your PVE go-to units are Amai Mask and Beast King. The other PVE LSSR units are Boros, RMG and Sonic v2. Definitely aim for RMG.
PVE is very dependent on what kind of PVE you are doing (eg Club Boss, World Disaster, Awakening, CC, etc), and every fight has its own line-up and core so the options are many. You’ll want to mix and match based on what you’re doing, but generally the idea is to let AM and BK do the work for Single Target, and for AoE use whatever AoE you have (eg TT/AS/GB etc).
KING works surprisingly well for AOE PVE because of his passive – damage is extra damage so they take full damage instead of having ult resistance normally.