DISCLAIMER: This guide is more for F2P players with limited BTs. Going forward, I will give insights on why the unit is good or bad, so that you can make your own informed decision. Due to everyone’s own unique line-up, BT count, situation, new units and constantly changing meta, I will NOT be advising on pulling or not.
- All the SSR+s are strong in their own way. It’s a matter of which one you have to prioritize as an F2P
- The good news is that, it’s pretty much exactly the same as SSR+. It’s still using 4 Evo stones and 1 Awakening stone, and still requires BT to pull. The only change is that now we need the UR evo stones (red color) instead of the orange ones we have. Hence you have to use up all your SSR+ stones. There is an option to convert 2 SSR+ Stones into 1 UR stone, but at this time I’m not sure if that’s a one-time thing during the UR event, or you can exchange anytime. Guide here!
- As an F2P, it is too expensive to Awaken Passive 2 any SSR+/UR, I would recommend you pull multiple good SSR+/UR units than to AWK2 one SSR+/UR. However, it depends on your situation and if a particular unit is very good, so if you want to please go ahead. Do note you can continue doing so on the comeback banner if not enough BT (although not as ideal).
UR Hellfire (Duelist/Monster) [Dragon]
Basic: Deals 120% ATK to a single target
Ultimate: Attacks enemies in a row with 3 consecutive strikes, dealing 900% ATK, every strike has a 50% chance of adding a layer of [Specialized Burn]. Has 100% chance to decrease the whole enemy team’s Crit Rate by 40% for 2 rounds.
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[Specialized Burn]: Deals 300% ATK of DoT, disappears after taking effect 3 times, after any character acts, transfer to targets that can receive damage.
Passive: When battle begins, has a 100% chance of lowering enemy team’s Heal Rate by 60%. At the start of the battle, obtains 60% chance of [Instant DMG Evasion]
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[Instant DMG Evasion] : Reduce Direct/Extra/Charge/Berserk DMG to 1 DMG.
Awaken Passive:Â All allies permanently get 60% [Buffering] . When any character acts, removes [Stun/Specialized Stun] from 1 ally (Each effect can be removed up to 3 times per turn).
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[Buffering]: Reduce DMG based on Max HP.
Ultra-Ultimate:
Ult ATK 900% > 1200%
Decrease enemy crit rate 40% > 60%
S.Burn 300% > 400%
Extreme Passive:
Lower enemy’s heal rate 60% > 70%
Evasion 60% > 70%
5P Passive:
Lower enemy’s heal rate 70% > 80%
Evasion 70% > 80%
Awakened 2:
Buffer 60% > 80%
Remove debuff up to 3x > Unlimited
SO WHY UR Hellfire?
Pros:
- Very good support utility unit as he provides dmg mitigation to allies via Buffering and Instant dmg evasion, and debuffs to enemies via crit reduction, and healing rate reduction
- Counters MK+ and GW as his passive removes Stun/Specialized Stun
- Don’t really need to gear him up for him to work, just throw him in the party
Cons:
- Duelist slots are competitive, since most speedsters will be using this slot (UR Sonic / FF / ZBM).
- More of a PVP unit, but can also work for PVE content where enemy has healing (like ATT boss), or using Boros core.
- Not super useful for PVB
- Doesn’t really do a whole lot if you don’t have strong DPS in the team to carry. I.e. only delaying your loss.
- Lots of good upcoming UR Units (Genos, Gouketsu, RMG etc)
FINAL THOUGHTS
Overall a decent unit, pretty good at countering stun and Boros core. If you’re into competitive PVP then you definitely will want to get him. But if you’re a casual F2P, you might want to hold on to your BT for units that might suit your playstyle better, such as a strong DPS carry.
WHAT ABOUT KS?
Not too bad for whales if you intend to max him out. But personally I don’t think it’s very worth it.
TIPS:
Check out the SSR+ guide here!
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