Upgraded Drive Knight (Hi-Tech/Hero) [Class S2]
Basic: Deal 2 consecutive strikes to a single target, dealing 120% ATK
Ultimate: Attacks enemies in a column with 2 consecutive strikes, dealing DMG by 300% ATK, lower the entire enemies’ team DMG Rate by 30% (affects Direct DMG and does not affect Charge, DOT, Extra DMG)
Passive: After any character acts, trigger [Breakthrough] to 2 enemies in [Specialized Unyielding], deals Extra DMG by 200% (300%) ATK. When battle begins, grants 60% chance of [Evade] (Reduce direct/extra/charge/berserk DMG to 1 DMG) lasts for 2 rounds
Ultra-Ultimate:
DMG 300% > 450%
Lower DMG Rate 30% > 50%
Extreme Passive:
Trigger Breakthrough enemies 2 > 3
Chance of Evade 60% > 65%
5P Passive:
Deals Extra DMG 200% > 300%
Chance of Evade 65% > 70%
Core:
Basic Core Effect (1 Grappler, 1 Duelist, 1 Hi-Tech): Gain 3 energy per round
Advance Core Effect (1 Grappler, 1 Duelist, 1 Hi-Tech, 1 Esper): When battle begins, all allies obtain [Specialized Protection] of 600% original Max HP (removes damage, stackable with extra HP effects, accumulated damage removed will not be more than 15x of his original HP, can be stacked).
(4): obtains [Specialized Protection] of 650% original Max HP
(10): obtains [Specialized Protection] of 700% original Max HP
(17): obtains [Specialized Protection] of 750% original Max HP
Awakened 2 (Basic & Advanced Core): Gains 1 energy once per round if any ally triggers CRIT.
Awakened 3 (Basic & Advanced Core): Gains 1 energy twice per round if any ally triggers CRIT.
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