ssr+ metal knight


Upgraded Metal Knight (Hi-Tech/Hero) [Class S2]

Basic: Deal 4 consecutive strikes to a single target, dealing 120% ATK
Ultimate: Attacks all enemies with 5 consecutive strikes, dealing DMG by 300% ATK. When attacking more than 3 enemies, every additional enemy increases 100% ATK. In the first 5 rounds, has a 100% chance of inflicting [Specialized Stun] on the main target and the characters in the same row for 1 round (Unable to act and permanently decrease ATK by 30%, up to 4 characters can be [Stun/Specialized Stun] at the same time).
Passive: When battle begins, grants himself and the surrounding allies (all allies) [Immunity against Corrode/Specialized Corrode], lasts for 5 rounds (permanently).

Awaken Passive: At the start of the battle, grants 45% chance of [Evade] (Reduce Direct/Extra/Charge/Berserk DMG to 1 DMG). Removes [Combo Follow-up] from the whole enemy team, lasts the whole battle.

Ultra-Ultimate:
DMG ATK 300% > 450%
Additional enemy dmg increase 100% > 150%
Specialized stun to same row > surrounding characters

Extreme Passive:
Immunity to corrode 5 rounds > Permanently

5P Passive:
Immunity to corrode for Himself and surrounding allies > All allies

Awakened 2:
Evade 45% > 60%
Additional effect: After any character acts, for every enemy in [Specialized Stun], increases [Specialized Protection] of all allies by 100% Metal Knight ATK, 3 times per round.

  • [Specialized Stun] is not affected by SSR+ Metal Bat, SSR+ Gouketsu and SSR+ Melzargard
  • [Combo] from SSR+ Deep Sea King and [Ultimate Follow-up] from Cruel Tactic can inflict [Specialized Stun]


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