DISCLAIMER: This guide is more for F2P players with limited BTs. Going forward, I will give insights on why the unit is good or bad, so that you can make your own informed decision. Due to everyone’s own unique line-up, BT count, situation, new units and constantly changing meta, I will NOT be advising on pulling or not.
- All the SSR+s are strong in their own way. It’s a matter of which one you have to prioritize as an F2P
- The good news is that, it’s pretty much exactly the same as SSR+. It’s still using 4 Evo stones and 1 Awakening stone, and still requires BT to pull. The only change is that now we need the UR evo stones (red color) instead of the orange ones we have. Hence you have to use up all your SSR+ stones. There is an option to convert 2 SSR+ Stones into 1 UR stone, but at this time I’m not sure if that’s a one-time thing during the UR event, or you can exchange anytime. Guide here!
- As an F2P, it is too expensive to Awaken Passive 2 any SSR+/UR, I would recommend you pull multiple good SSR+/UR units than to AWK2 one SSR+/UR. However, it depends on your situation and if a particular unit is very good, so if you want to please go ahead. Do note you can continue doing so on the comeback banner if not enough BT (although not as ideal).
UR Flashy Flash (Duelist/Hero) [Class S1]
Basic: Deals 120% ATK to a single target
Ultimate: Attacks all enemies with 2 consecutive strikes, dealing DMG by 800% ATK, final strike has 100% chance to inflict [Specialized Shatter] to 3 random enemies for 3 rounds. Has 100% chance to inflict [Specialized Paralyzed] to 3 random enemies for 2 rounds
———–
[Specialized Shatter]: Decrease DMG Free by 10%, deals 250% ATK of [Shatter] DMG when attacked, stacks up to 3 times, does not stack with [Shatter]
[Specialized Disable]: Unable to activate [Follow-up], [Continuous Follow-up] and [Combo Follow-up], decrease DMG Rate by 20%
Passive:Â When battle begins, obtains 60% chance of [Evasion] and [Specialized Acceleration]. Immune to [Specialized Paralysis] and [Paralysis]
———–
[Evasion]: Direct DMG, Extra DMG, Charge DMG and Berserk DMG only deals 1 point of damage
[Specialized Speed]: Increase own speed by 30%
Awaken Passive: After any enemy takes action, if its SPD is lower than Flashy Flash, he will trigger [Ultimate Follow-up] to the enemy.
———–
[Ultimate Follow-up]: 70% of the DMG and effect of the Ultimate, no cost, up to 3 times per round.
Ultra-Ultimate:
ATK% 800% > 1000%
Inflict S.Shatter to 3 random enemies > ALL enemies
Inflict S.Disable effect to 3 random enemies > ALL enemies
S.Shatter reduce dmg free by 10% > 15%
Shatter dmg 250% > 350%
Extreme Passive:
Evasion 60% > 70%
Specialized Speed 30% > 34%
5P Passive:
Evasion 70% > 80%
Specialized Speed 34% > 38%
Awakened 2:
Ultimate Follow-up DMG 70% > 100%
3x per round > 5x per round
SO WHY UR Flashy Flash?
Pros:
- Very good DPS + utility unit for your line-up. He provides Specialized Shatter which increases damage, but more importantly, has Specialized Disable. This makes it so that enemies are unable to Follow-up (such as Suiryu and even KING!)
- Not only that, he will also trigger Ultimate Follow up after enemy’s action (if his speed is higher than the enemy)
- Great for both PVE and PVP
Cons:
- Expensive to gear, and best paired with KS and A2
- May need to save BT for upcoming UR units, like UR CE (Core unit), as well as UR DSK
- A lot of recent good units are all hero side. Resources will be stretched for monster side if investing in the latest good units (hero side, such as Suiryu, KING, AS, Genos, Flashy, etc)
FINAL THOUGHTS
Overall I feel this is one of the better units that’s worth pulling for F2P. Good DPS and utlity, good for both PVP and PVE. I think he will have a spot in your line-up for a long time.
WHAT ABOUT KS?
If you can, definitely. Inflicting Specialized Disable to ALL enemies is crucial.
TIPS:
Check out the SSR+ guide here!
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