awakened geryu


AWAKENED GERYU

Finally we see a new core after Bomb, and it’s also the very first SSR+ Core.

Awakened Geryu SSR+ (Esper/Monster) [Dragon]

Basic: Deal single target 120% ATK
Ultimate: Requires 0 energy to activate ult. 5 hits 120% ATK to all enemies, grants allies in same row [Enhanced Berserk] for 1 round (First hit deals CRIIT-able [Berserk DMG] equal to 200% of Geryu’s ATK). For each enemy hit with this [Berserk DMG], reduce 150 of own energy.
Passive: Start of battle, reduce all enemy heroes by 30% ATK for 1 round. 2nd round onwards, apply 35% injury resistance to self. (Note that injury resistance reduces charge DMG, so its not a useless buff)

Ultra-Ultimate:
5 hits 120% ATK > 150%
Grants berserk to allies in same row > to ALL allies

Extreme Passive: Reduce all enemies by 30% ATK for 2 consecutive rounds, apply 45% injury resistance to self.
P5: Start of battle, reduce all enemies by 40% ATK for 2 consecutive rounds, apply 50% injury resistance to self.

Basic Core Effect: Gain 3 energy per round (1 Grappler, 2 Esper)

Advance Core Effect: When receiving fatal damage, gains [Enhanced Unyielding] (ignores anti-unyielding) and (immune DMG), after any 4 unit takes action, the effect is released and allies heal 100% of HP, triggered twice per battle (2 Grappler 2 Esper)
TLDR: All allies have extra 2 lives

Awakened Basic & Advanced Core Effect: Each round gain 3 energy, the accompany support character follow up will gain extra one energy, triggers once each round.


CHANGES TO STUN/DOT

So apparently there are some changes to stuns and DoT in CN, they will now have a 50% to penetrate ‘immune’ effects. So for SSR+ CE DoT immunity, will be 50%, as well as SSR+ MB Stun immunity 50%.

This now makes ATT and GW slightly more viable.

Credits to Lance, watch the vid below!


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