As we’re awaiting the upcoming releases of more LSSRs, one question is in everyone’s mind – to pull Garou or Gouketsu?
As a matter of fact, most of the upcoming LSSRs (not just these two) will all be very powerful and have their own uses, but you know BTs are limited, so we have to make our choices count.
HEARSAY Garou is coming out next month in Dec. This is not me, got this screenshot from the Discord servers (someone’s club mate, let me know if it’s you for credit). Not sure how accurate this is, so take it with a pinch of salt and don’t quote me.
TLDR
F2P:
-If you don’t have ZBM yet, save up and pull him in the comeback (Feb 2021?)
-Garou if you prefer DPS and killing hero teams
-Gouketsu if you prefer being tanky or run an all-stars monster team
-Can also consider skipping both and saving up for the long game too (Gyoro/RMG/Awakened TT)
Whales: Definitely get both!
First let’s take a look at their abilities.
Garou (Grappler/Martial Artist)
Basic: 1-hit 120% damage to one foe, and 100% chance to inflict Internal Injury to that foe (deals 100% of Garou’s ATK as damage when foe is attacked again – effect disappears after foe is hit)
Ultimate: 5 hits AOE Attack deal 100% damage and apply internal injury(130% Damage based on Garou ATK Stat) to random 3 enemies.
Passive: Whenever an enemy takes their turn, Garou has a 40% chance to perform a follow-up on that foe with 80% damage and 100% Internal injury. If the enemy that takes their turn is a Hero unit, Garou has a 100% chance to perform a follow-up instead. Can perform up to 3 follow-ups per round. Whenever Garou takes fatal damage, grants Unyielding and revives Garou with 30% of his maximum HP.
Ultra-Ultimate:
AoE ATK 100% > 120%
Internal Injury 130% > 145%
Random 3 enemies > 4
Extreme-Passive:
Counter ATK 80% > 90%
Follow-ups per round 3 > 4
Gouketsu (Grappler/Monster)
Basic: 1-hit 120% damage to one foe, and 100% chance to inflict Internal Injury to that foe (deals 100% of Gouketsu’s ATK as damage when foe is attacked again – effect disappears after foe is hit)
Ultimate: Deal 180% AOE Damage to all enemy and heal himself by 20%.
Passive: Whenever received non-critical damage, it will reduce by 30%. First 2 round, Gouketsu and ally that surround him will gain 70% boost for in Tenacity and Healing Rate.
Ultra-Ultimate:
AoE ATK 180% > 210%
Extreme-Passive: TBC
Now both of them have great synergy with ZBM Core, so going with either won’t hurt you.
Garou
Pros:
- Both basic and ult applies Internal Injury, which ensures you always get energy with ZBM core in the event you get energy sealed, and not to mention at least 3 enemies will have internal injury (from ult) so you will never be energy starved
- This internal injury synergizes with ZBM’s advanced Core increasing ult dmg by 20%
- His passive is overpowered, and that’s what makes him powerful. His follow-up does 180% ATK dmg (80%dmg + 100% Int. Injury). That’s a free 180% ATK 3 times each round doing nothing. And it’s a 100% chance to follow-up on enemy Heroes. Hence he is a must use in all Hero-only fights (Tournament, HxM, Peak Arena, etc)
- This follow up will trigger internal injury which gives 2 energy straight away before your first character moves. This is good against KING lineups where they seal your energy. And you don’t have to try to outspeed them. Credits: /u/biangg
- If all that doesn’t sound incredibly ridiculous to you, he still has unyielding, and reviving with 30% max HP (same as Alloy). This is always useful for certain situations like HxM, Institute etc when you need unyielding to take a hit
Cons:
- Grappler resources are lacking
- Passive doesn’t work that well against monsters
Gouketsu
Pros:
- Basic applies Internal Injury which is helpful to get energy and also synergizes with ZBM’s core (ult dmg 20%)
- One of the strongest AoE in game, and the only AoE on monsters side (so far), and also heals himself
- Strong heals and shields effect thanks to his passive. Do note his tenacity and healing boost applies for allies surrounding him, so whoever is beside him. If he’s in the middle then it’s cross-shaped
- The passive synergizes well with ZBM’s heals, as well as all tenacity making the team a lot more tankier in the first 2 rounds
- Synergizes especially well with Silverfang and his aoe shields. ZBM+Gouketsu+SF is going to be hard to burst down in the first few rounds
- He is a monster type, so he will be useful in monster-only events. His passive will boost a lot of monster’s abilities (eg healing from CK’s ult, Mosquito Girl, Dr Genus, Gyoro, etc)
- His monster type will also synergize well with future Gyoro-Gyoro passive (If the ally in the same column as Gyoro is a monster, redirect 50% from Gyoro to that ally). He can share damage with Gyoro and heal himself with his ult (don’t forget his ult heals 20% of Max HP, and Gyoro increases Max HP from his core and passive!), making them a formidable combo.
- Doesn’t need a lot of SPD to work
Cons:
- Passive only applies to allies surrounding him, and only for 2 rounds, so the benefits are somewhat limited
Conclusion
Both are amazing and both have great synergy with each other and ZBM.
If most of your levelled units revolve around shield (TTM, Alloy, Silverfang), or if you’re going an all-star monsters team, then Gouketsu might be the one for you.
If you want to reign in DPS, especially against Heroes, Garou is the clear choice. Garou is gonna deal a ton of damage.
Personally, I would pick Garou as I feel that he contributes more overall due to his follow-ups and passive every round, and his unyielding, compared to Gouketsu’s 2 round buff.
Don’t forget, you can always pull the other one in their comeback banner.
However I do not even have enough BTs, as all the OP LSSRs are coming out back to back. Being an F2P, I’m actually just saving up for Gyoro-Gyoro now, as core LSSRs are… core.
Let me know what you think in the comments below! From the LSSR Poll it seems majority of you guys are gonna draw Garou!